
Nerd and geek culture have become subjects of increasing public concern in recent years, with growing visibility and power for technical professions and increasing relevance of video games, science fiction, and fantasy in popular culture. Finally, I discuss how (if at all) the pedagogical tools mentioned above can be applied to conversations happening in online spaces, and outline some anticipated barriers that complicate this application. The fifth section discusses pedagogical tools developed in Privilege Studies and related fields which could be useful for addressing this resistance and discomfort in a way that allows productive dialogue to proceed.

Specifically, I apply theoretical frameworks from the field of Privilege Studies to help understand the resistance and discomfort demonstrated by male gamers when confronted with the concept of their privilege. Fourth, I explore how the language of privilege has been taken up in the public online conversation about Gamergate. In the third section of the essay, I briefly review the concept of privilege, and then explain how privilege (male privilege, in this case) manifests in online gaming communities. next, I situate the Gamergate controversy in the context of video games and online gaming communities as historically and socially gendered spaces. To begin, I briefly outline the history of Gamergate and explain some of the terms I will be using to discuss it. This paper is organized into six sections.
#Unpacking the invisible knapsack by peggy mcclintock how to#
What tools might we gather from these branches of study to use in teaching more privileged folks to confront and acknowledge their privilege in a way that promotes the development of anti-oppressive online gaming spaces, and increases the capacity of more privileged folks to engage in coalitional anti-oppressive work with marginalized community members? I am particularly interested in how to do this work with folks who have little prior knowledge of theories of power and oppression or prior engagement with social justice movements, as is the case with many of the members of the gaming communities I investigate in this paper.


This paper draws on insights from the many branches of research and activism that make up the emerging field of Privilege Studies.
